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| docs | ||
| projects/templates/PRODUCT-STUDIO | ||
| reference | ||
| scripts | ||
| .gitignore | ||
| README.md | ||
lib-blender
LZX Blender libraries and product visualization templates — Cycles studio lighting, reusable scene rigs, and helpers for enclosure / module stills.
Forgejo: https://git.lzxindustries.net/lzx/lib-blender
Related: KiCad → Blender via pcb2blender (lib-kicad/plugins/pcb2blender); panel art via lib-inkscape.
Reference product pipeline: lib-kicad/projects/bnc3-sma3-hdmi — one scripts/rebuild.py drives panel-art sync, KiCad STEP export, FreeCAD mate, pcb2blender .pcb3d, hardware tessellation, PRODUCT-STUDIO compose, and Cycles product/hero stills from a consolidated src/ → build/ tree.
Start here
| Need | Doc / path |
|---|---|
| Softbox lighting guide | docs/product-studio-lighting.md |
| Ready template scene | projects/templates/PRODUCT-STUDIO/ |
| Regenerate the template | below |
& "C:\Program Files\Blender Foundation\Blender 5.1\blender.exe" `
--background --factory-startup `
--python scripts/generate_product_studio_template.py -- --force
Open projects/templates/PRODUCT-STUDIO/PRODUCT-STUDIO.blend.
Repository structure
lib-blender/
├── docs/
│ └── product-studio-lighting.md Softbox / camera / render guide
├── projects/
│ └── templates/
│ └── PRODUCT-STUDIO/ Floating-product Cycles template
└── scripts/
└── generate_product_studio_template.py
Template: PRODUCT-STUDIO
Three-point area-light softbox + soft world ambient + matte cove floor + 80 mm 3/4 camera. Matches the clean “plastic toy / floating product” look used for Pocket Operator–style marketing stills.
- Open the
.blend - Swap
Product.Placeholderfor your CAD mesh (keep origin on the floor) - Assign PBR materials (matte ABS, rubber, metal, glass)
- Tweak Key / Fill / Rim wattage if scale differs
- Render with Cycles + denoising
See projects/templates/PRODUCT-STUDIO/README.md.
Requirements
- Blender 4.5+ (developed against 5.1)
- Cycles GPU preferred (OptiX / CUDA / HIP / Metal)