LZX Blender libraries, product-viz templates, and Cycles studio lighting rigs
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2026-07-30 18:41:09 -07:00
docs Add PRODUCT-STUDIO Cycles softbox template for floating product viz. 2026-07-25 17:56:36 -07:00
projects/templates/PRODUCT-STUDIO Add PRODUCT-STUDIO Cycles softbox template for floating product viz. 2026-07-25 17:56:36 -07:00
reference Point README at the BNC assembly rebuild pipeline and add product reference stills. 2026-07-28 19:31:42 -07:00
scripts Add PRODUCT-STUDIO Cycles softbox template for floating product viz. 2026-07-25 17:56:36 -07:00
.gitignore Add PRODUCT-STUDIO Cycles softbox template for floating product viz. 2026-07-25 17:56:36 -07:00
README.md Point reference pipeline at consolidated bnc3-sma3-hdmi product project. 2026-07-30 18:41:09 -07:00

lib-blender

LZX Blender libraries and product visualization templates — Cycles studio lighting, reusable scene rigs, and helpers for enclosure / module stills.

Forgejo: https://git.lzxindustries.net/lzx/lib-blender

Related: KiCad → Blender via pcb2blender (lib-kicad/plugins/pcb2blender); panel art via lib-inkscape.

Reference product pipeline: lib-kicad/projects/bnc3-sma3-hdmi — one scripts/rebuild.py drives panel-art sync, KiCad STEP export, FreeCAD mate, pcb2blender .pcb3d, hardware tessellation, PRODUCT-STUDIO compose, and Cycles product/hero stills from a consolidated src/build/ tree.


Start here

Need Doc / path
Softbox lighting guide docs/product-studio-lighting.md
Ready template scene projects/templates/PRODUCT-STUDIO/
Regenerate the template below
& "C:\Program Files\Blender Foundation\Blender 5.1\blender.exe" `
  --background --factory-startup `
  --python scripts/generate_product_studio_template.py -- --force

Open projects/templates/PRODUCT-STUDIO/PRODUCT-STUDIO.blend.


Repository structure

lib-blender/
├── docs/
│   └── product-studio-lighting.md   Softbox / camera / render guide
├── projects/
│   └── templates/
│       └── PRODUCT-STUDIO/          Floating-product Cycles template
└── scripts/
    └── generate_product_studio_template.py

Template: PRODUCT-STUDIO

Three-point area-light softbox + soft world ambient + matte cove floor + 80 mm 3/4 camera. Matches the clean “plastic toy / floating product” look used for Pocket Operatorstyle marketing stills.

  1. Open the .blend
  2. Swap Product.Placeholder for your CAD mesh (keep origin on the floor)
  3. Assign PBR materials (matte ABS, rubber, metal, glass)
  4. Tweak Key / Fill / Rim wattage if scale differs
  5. Render with Cycles + denoising

See projects/templates/PRODUCT-STUDIO/README.md.


Requirements

  • Blender 4.5+ (developed against 5.1)
  • Cycles GPU preferred (OptiX / CUDA / HIP / Metal)